Játék adatbázis

Összesen 4976 játék található az adatbázisunkban, ebből 3943 rendelkezik magyarítással, beleértve a hivatalos fordításokat is.

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81 játék

hirdetés
  • RoboCop 3
    RoboCop 3 (1992)

    Nincs leírás

    Platform

    100%
  • RoboCop 2
    RoboCop 2 (1990)

    RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences. Angol nyelvű leírás

    Lövöldözős, Platform, Árkád Arcade Commodore C64/128 ZX Spectrum Atari ST/STE +4

    100%
  • RoboCop
    RoboCop (1989)

    RoboCop is a beat 'em up action game. Angol nyelvű leírás

    Lövöldözős, Platform Family Computer (FAMICOM) Nintendo Entertainment System (NES)

    100%
  • Double Dragon
    Double Dragon (1988)

    The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves. Angol nyelvű leírás

    Verekedős, Hack and slash/Beat 'em up, Árkád Arcade Nintendo Wii Family Computer (FAMICOM) Nintendo WiiU +1

    100%
  • Double Dragon II: The Revenge
    Double Dragon II: The Revenge (1989)

    Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay. Angol nyelvű leírás

    Verekedős, Hack and slash/Beat 'em up, Kaland Nintendo 3DS Nintendo Wii Family Computer (FAMICOM) Nintendo WiiU +1

    100%
  • Double Dragon III: The Sacred Stones
    Double Dragon III: The Sacred Stones (1991)

    Billy, Jimmy, and the whole Double Dragon gang fight for the Sacred Stones to save in the world in yet another beat-em-up. Angol nyelvű leírás

    Verekedős, Hack and slash/Beat 'em up Family Computer (FAMICOM) Nintendo WiiU Nintendo Entertainment System (NES)

    100%
  • Heavy Barrel
    Heavy Barrel (1987)

    Nincs leírás

    Lövöldözős, Árkád

    100%
  • Super C
    Super C (1990)

    Nincs leírás

    Lövöldözős, Kaland, Árkád

    100%
  • Batman Returns
    Batman Returns (1993)

    Nincs leírás

    Hack and slash/Beat 'em up

    100%
  • DuckTales 2
    DuckTales 2 (1993)

    Nincs leírás

    Platform, Kaland

    100%
  • DuckTales
    DuckTales (1989)

    Nincs leírás

    Platform

    100%
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